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	<title>Comments for Dayton 360 MoDsDayton 360 MoDs</title>
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	<description>HomeBrew Console News, Sales and Services.</description>
	<lastBuildDate>Mon, 22 Apr 2013 16:40:37 +0000</lastBuildDate>
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		<title>Comment on Oblivion PC Mods on the Xbox 360 (Jugg@Hax0r) by Wolfarvak</title>
		<link>http://dayton360mods.com/2010/06/21/oblivion-pc-mods-xbox360/comment-page-1/#comment-869</link>
		<dc:creator>Wolfarvak</dc:creator>
		<pubDate>Mon, 22 Apr 2013 16:40:37 +0000</pubDate>
		<guid isPermaLink="false">http://dayton360mods.com/?p=222#comment-869</guid>
		<description>Someone please help. Oblivion mods are Alot harder than Skyrim. Skyrim you just put it in dlc folder. I have all the 360 ported mods and cannot get these mods to work. From reading threads and others the way I understand it is you cannot have any official dlc In the folder with unofficial mods or they will not work. You have to have all official dlc installed for mods to work because of shivering isles changes too.. And the dlc official can go anywhere in context 00000 but the place the unofficial mods need to go which is where usually the official dlc goes. If I can get the mods to work I then wanna try to import dlc mods from pc and bsa files from nexus imported to game. It would be a fun project if I ever get it going. Is anyone else interested in this or is this dead cuz everyone playing with Skyrim?  I know if it is a extracted iso the mods are supposed to work but a jtag rip the unofficial mods will not work. I am on mobile now but I would love to try to figure this out soon.. I&#039;d take all the pc mods and import them thru fluffy as dlc but I have yet to get any to work.. Be nice if anyone out there has a clue what I am talking about and the stress with it.</description>
		<content:encoded><![CDATA[<p>Someone please help. Oblivion mods are Alot harder than Skyrim. Skyrim you just put it in dlc folder. I have all the 360 ported mods and cannot get these mods to work. From reading threads and others the way I understand it is you cannot have any official dlc In the folder with unofficial mods or they will not work. You have to have all official dlc installed for mods to work because of shivering isles changes too.. And the dlc official can go anywhere in context 00000 but the place the unofficial mods need to go which is where usually the official dlc goes. If I can get the mods to work I then wanna try to import dlc mods from pc and bsa files from nexus imported to game. It would be a fun project if I ever get it going. Is anyone else interested in this or is this dead cuz everyone playing with Skyrim?  I know if it is a extracted iso the mods are supposed to work but a jtag rip the unofficial mods will not work. I am on mobile now but I would love to try to figure this out soon.. I&#8217;d take all the pc mods and import them thru fluffy as dlc but I have yet to get any to work.. Be nice if anyone out there has a clue what I am talking about and the stress with it.</p>
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		<title>Comment on Yes I am Still here by John Holbrook</title>
		<link>http://dayton360mods.com/2013/03/25/yes-i-am-still-here/comment-page-1/#comment-855</link>
		<dc:creator>John Holbrook</dc:creator>
		<pubDate>Sat, 13 Apr 2013 17:41:36 +0000</pubDate>
		<guid isPermaLink="false">http://dayton360mods.com/?p=504#comment-855</guid>
		<description>I live in the Dayton, OH area and I have a 360 in need of repair.  How can I contact you?</description>
		<content:encoded><![CDATA[<p>I live in the Dayton, OH area and I have a 360 in need of repair.  How can I contact you?</p>
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		<title>Comment on How-To Mod an XeX with IDA and Hexeditor by gn0mer</title>
		<link>http://dayton360mods.com/2010/11/14/ida-and-hexeditor-tut/comment-page-1/#comment-139</link>
		<dc:creator>gn0mer</dc:creator>
		<pubDate>Tue, 15 Nov 2011 15:59:19 +0000</pubDate>
		<guid isPermaLink="false">http://dayton360mods.com/?p=276#comment-139</guid>
		<description>Why do you add 5000 to it?</description>
		<content:encoded><![CDATA[<p>Why do you add 5000 to it?</p>
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		<title>Comment on x360key ODD emulator for Xbox360 by nightowl</title>
		<link>http://dayton360mods.com/2011/05/25/x360key-odd-emulator-for-xbox360/comment-page-1/#comment-120</link>
		<dc:creator>nightowl</dc:creator>
		<pubDate>Wed, 29 Jun 2011 02:56:48 +0000</pubDate>
		<guid isPermaLink="false">http://dayton360mods.com/?p=297#comment-120</guid>
		<description>x360key is wonderful!Now is US $99.http://www.x360keys.com/</description>
		<content:encoded><![CDATA[<p>x360key is wonderful!Now is US $99.<a href="http://www.x360keys.com/" rel="nofollow">http://www.x360keys.com/</a></p>
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		<title>Comment on Oblivion PC Mods on the Xbox 360 (Jugg@Hax0r) by mgreed</title>
		<link>http://dayton360mods.com/2010/06/21/oblivion-pc-mods-xbox360/comment-page-1/#comment-119</link>
		<dc:creator>mgreed</dc:creator>
		<pubDate>Mon, 27 Jun 2011 19:33:50 +0000</pubDate>
		<guid isPermaLink="false">http://dayton360mods.com/?p=222#comment-119</guid>
		<description>Guys, I just posted the first part of a TUT on opening up DDX files.  hopefully this will lead to custom textures, but im gonna need help. i don&#039;t have much time to experiment and test these days...

&lt;a href=&quot;http://psx-scene.com/forums/f180/fallout-oblivion-ddx-files-decoded-custom-textures-sight-89150/&quot; rel=&quot;nofollow&quot;&gt;http://psx-scene.com/forums/f180/fallout-oblivion-ddx-files-decoded-custom-textures-sight-89150/&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Guys, I just posted the first part of a TUT on opening up DDX files.  hopefully this will lead to custom textures, but im gonna need help. i don&#8217;t have much time to experiment and test these days&#8230;</p>
<p><a href="http://psx-scene.com/forums/f180/fallout-oblivion-ddx-files-decoded-custom-textures-sight-89150/" rel="nofollow">http://psx-scene.com/forums/f180/fallout-oblivion-ddx-files-decoded-custom-textures-sight-89150/</a></p>
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